Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Units in bold are good options or better than average units for the fight. When the mangudai is uppgraded to elite status they have 0 missile delay. Find out more about this popular map, its meta, and what to expect going in. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. The companion to Mangudai will always be Hussars. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. Well leave these also apart and start considering the scout line. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. Try to fight with a Mongol army? Lets take a look on them. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. Mongols get a crazy early game bonus for hunting. Age of Empires II Civilizations | Altar of Gaming Thanks for commenting, being a Mongol fan! From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. The Mongols have access to the following units, buildings, and technologies. Super Fast Castle Drop into Mangudai | Aoe2 Arena Build Order So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. Thank you so much for your kind words! One thing they will never say about you is that you lack passion, or work ethic. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. Rattans will fare much better, with their amazing pierce armor and 11 attack. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). These include Turks, Italians, Malians and Saracens. On the verge of destroying the Ottoman Empire, he turned again suddenly. This is one of many arena strategy. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. Age of Empires II: The Age of Kings/Walkthrough - StrategyWiki In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. They can be played in any order. With patch 4.8, Elite Mangudai now have a frame delay of 5. Units in italics mean that they are not so effective or only situational. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. They also have a better meatshield than Mayans in Light Cavalry. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. The Mongols are a civilization in Age of Empires II and Age of Empires IV . Mangudai are amazing but this bonus doesn't really affect the game. Will we finally learn how to defeat the Mongols in the Imperial Age? For more information, please see our Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. Were The Mongols Barbaric? - 451 Words | Internet Public Library I'll take it as a compliment. This build is of an advanced difficulty and utilises early Feudal. Welcome to the AoE2 Strategy Center. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. You need lots of them. Stupid China. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. They focus on cavalry archers. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. Mongols match Goth army with their own FU champs and Scorps. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Age of empires 3 Mod to make it similiar To AoE 2 - Age of Empires III ", Try to retreat and get your towers to do the work? Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. Notice than some of the civs dont even get a unit in bold. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. One of the main weakness of the Mongols is their mediocre defense. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. Age of Empires II: The Genghis Khan Campaign - IGN You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Am I right in feeling this way? Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). The map is Ravines where hunting is aplenty for the ravenous. They focus on cavalry archers. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. It can beat almost all civilizations in style, Mangudai and rams! Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. Rams and Scorpions will be shredded by Mongols. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. Genghis' first target is the vastness of China. They are also the only civilization that lacks all Imperial economy technologies. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. How to deal with Mongol late game army : r/aoe2 - reddit The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. Mangudai Rate of Fire increased (made slower) to 2.1. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Mangudai train time increased to 26 seconds. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. 6 sheep. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. Dont be too harsh on me if I made a mistake. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. So well leave Elephants apart. The Mongols don't have to worry about either. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . Mangudai attack bonus against siege weapons reduced to +1. He died in 1405 while marching for China. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. Add some Pikemen for good measure even though nothing can get past 15 SO. 7, 8 and 9th villager chop wood. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). The loss of Elite Cannon Galleons also hurts their navy a bit. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. Later, when Hussars are included into the Mongol army, they will become useless. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. Mangudai + Siege Rams + Siege Onagers. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. They're just flat out amazing. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. Arguably the best siege in the game with drill. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. They can still be vulnerable against Onager volleys (see in disadvantages). As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. Aztecs is a bit more challenge, but can still win due to moving speed of all . Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units.